Frame geometry macros to improve your UIKit code

I find myself doing more and more dynamic UI layout in iOS apps these days. When elements of a UI need to resize to fit their contents, or move to accommodate other elements, the layout code can get complex and verbose. We’ve developed a set of Objective-C UIKit macros that help make this code more […]

Objective-C Singleton Pattern Updated For Testability

Objective-C Singleton Pattern Updated For Testability

Posted by on Jan 24, 2013 in BDD, iOS, iPad, iPhone, Mac OS X, Software Development, TDD | 11 Comments

At Two Bit Labs we do a fair amount of unit testing. In places where we use singletons we use a variation on the the Objective-C dispatch_once pattern of thread safe singleton creation. This variation supports resetting the singleton or replacing it with a mock object. That way in our unit tests we can do […]

Objective-C Blocks Cheat Sheet

Posted by on Dec 6, 2012 in iOS, iPad, iPhone, Mac OS X | 6 Comments

Blocks are an incredibly powerful addition to Objective-C, introduced in iOS 4. However, their syntax can be maddeningly difficult to remember. Matt Gallagher has an excellent post that breaks down the syntax to help you understand it. If you haven’t read this article, go do it now. Even after working with blocks for a while, […]

GSM 0338 encoding for SMS

Posted by on Aug 27, 2012 in iOS, Mac OS X, Mobile Applications | One Comment

Here’s a little Objective-C helper class we wrote to make it easier to convert NSString’s to GSM 03.38 encoding on the iPhone, iPad, or Mac: Handles stripping out characters not included in the GSM0338 character set Calculates the length of a GSM 0338 string (e.g. ^,[,|,etc each require 14 bits instead of 7 Gives you […]

Block initialization for testability and reuse

Block initialization for testability and reuse

Since Apple introduced block support in iOS 4, more and more APIs are moving from delegation to block callbacks. While block callbacks can be declared inline, in most cases you should initialize your block callback in a method that returns the block. This keeps the code that calls an external API succinct, allows you to […]

Use NLC to simulate flaky mobile networks when testing

Use NLC to simulate flaky mobile networks when testing with NLC

Reduce iOS memory utilization by taming NSURLCache

Reduce iOS memory utilization by taming NSURLCache

If your iPhone or iPad app embeds UIWebViews or makes HTTP requests directly with NSURLConnection, it’s important to keep an eye on memory utilization by running it through the profiler occasionally. Web requests can use a lot of memory, and you may find the memory footprint grows and grows the more you use the app. […]

Using DiffMerge as your Git visual merge and diff tool

Posted by on Aug 17, 2011 in code, Git, Mac OS X, Software Development | 38 Comments

Our favorite (and free) visual diff and merge tool for OS X (as well as Linux and Windows) is DiffMerge. It makes resolving nasty Git branch conflicts a snap (relatively speaking). Here’s how to install it and configure it with Git on OS X: Download the DiffMerge OS X installer. Be sure to download the […]